A brush entity, which, in its essence, acts like a func_button, except that it has been designed specifically for triggering only when shot, unless set up otherwise. The damage it receives does not matter. Needs to be toggled on in order to be usable.
- 1: "Use activates": If set, the button_target can also be activated by a player using it. This is enabled by default!
- 2: "Start on": If set, the button_target will start active, meaning it will react to getting shot at(/used).