The cycler_sprite entity is used to display sprites in your map. It is often erroneously being used to display models. For a better supported entity to display sprites, use env_sprite.
- "Sprite", model :
- Specify a valid sprite-file to display here. Path starts from within the modification's folder.
- "Frames per second", framerate :
- Set the sprite's framerate in Hertz. This only applies to animated sprites.