The env_sentence entity allows you to make announcements; think of the announcer in Black Mesa from Half-Life's single player mode.
- "Sentence", _text :
- Put a space-separated list of WAV-file names from the "sounds/vox"-folder here, without the ".wav"-extension. Put a period for a pause, e.g. when at the end of a sentence. E.g. "unlocked maximum power.get out of hazard zone immediately".
- The announcer is audible over the whole map, in full volume, with no stereo or 3D-audio effect in relation to the env_sentence's position.
- This can be triggered repeatedly and cause the same sentence to be read out multiple times in one moment.