The func_healthcharger is a visible, solid entity which can be used just as a func_button
can and will refill 15 health points per second while using it. Multiple players can use it at the same time, but the HP restored per second is distributed equally among them. Healthchargers refill themselves 30 seconds after being emptied.
Related control variables ('CVars'):
- sk_healthcharger# (Default: 80, 80, 80)
- Sets how many health points health chargers store.
- The medkit will refill once the player has recharged his health to his maximum health; the healthcharger still needs to have health remaining for that to work.
- Charging the medkit won't drain the healthcharger.