Allows you to set the value of a game_counter
and have it trigger if the set value matches the game_counter's target value.
- 1: "Remove on fire": The game_counter_set will be removed from the game after firing.
- "Master", master :
- Name of a multisource entity to act as the game_counter_text's master, causing it to not react to input when its master is in a locked state.
- "New value", frags :
- Value to set the game_counter's value to. Note that if the targetted game_counter is set to fire if over the value, it will fire as well.