This entity counts the total number of player slots on the server on map load and triggers its target on the first server frame if the amount of slots equals a value you specify; it won't fire if the amount of slots is greater or smaller than the specified value. This entity will remove itself from the game right afterwards.
- "Value", frags :
- Player slots required for this entity to trigger its target.
- Once a map is running, the maximum player count (stored in CVar "maxplayers") cannot be changed.