Sven Co-op Entity Guide

  Point entity

The multisource entity is a master-entity which starts disabled/locked and sets its state to be enabled/unlocked when all entities having the multisource entity as their target "provide trigger input". To understand this, imagine a door that requires multiple keys to unlock. Only if every key is turned, the door will open, meaning that only if every trigger targeting the multisource entity has triggered it, the multisource entity will change its state to be enabled. It is hence also referred to as an 'AND-Gate'. Multisource entities are most commonly used to lock func_door or func_button entities till the players accomplish/obtain something specific. Some entities, like func_button (see its "Delay before reset"-keyvalue), exhibit special behaviour towards triggering the multisource entity.

Relevant entity-keyvalues:

Further notes:

Known issues: