Trigger_auto is a simple point entity which will trigger in the first server frame, right after the map has loaded. Because some entities still set themselves up properly in the first server frame, it is adviced to set a little delay of about 0.5 seconds, so trigger_auto does fire in a later frame and no unwanted behaviour is exhibited.
- 1: "Remove on fire": The trigger_auto is removed from the game after firing its targets.
- "Target", target :
- Target to be triggered after map has loaded.
- "Global state to read", globalstate :
- Reads a global state variable to use as use-type/trigger-state.