Forces one entity to look at another.
- 1: "Start On": Causes trigger_lookat to start enabled.
- 2: "Set Once": Trigger_lookat will only set the angles once instead of constantly.
- "Target", target :
- The entity which's angles shall be adjusted.
- "Entity to look at", message :
- The entity the targeted entity should look at.
- Currently does not work on players.