This entity, by default, respawns all players when triggered. Alive players will only be relocated to active spawnpoints and have their health restored to their maximum health; they keep their equipment.
- 1: "Respawn Target": If set, trigger_respawn will respawn only the player by this targetname. If the target is not a player, the spawn-function of that entity will be called. This can sometimes help to process entity-specific keyvalues which are only read when the entity first spawns. However, it might cause unexpected entity behaviour or crashes in the worst case.
- "Target", target :
- Target entity to respawn when "Respawn target" is set.