A gauss gun with a single-fire primary and a chargeable secondary attack. Consumes radioactive ammunition, of which you can carry 100 rounds at a time, directly. No clip ammo. No reload. Charged attack can fire through walls. Primary attack consumes 1, secondary attack up to 10 rounds. Uses ammo_gaussclip.
Related control variables ('CVars'):
- mp_disablegaussjump 1/0 (Default: 0)
- If set to 1, the gauss gun's secondary fire will not affect the carrying player's vertical velocity.
- sk_plr_gauss# (Default: 19, 19, 35)
- Skill CVar for gauss gun's primary attack damage.
- sk_plr_secondarygauss# (Default: 190, 190, 350)
- Skill CVar for gauss gun's secondary attack damage, when fully charged.