The minigun consumes ammunition directly. Primary fire winds up the minigun barrel and starts fire shortly after. Secondary fire only winds it up. While the barrel is rotating, the carrying player is forced to walk even slower. It is a heavy weapon which reduces the carrying player's speed and disables his ability to jump. It will only be picked up when the player issues his 'Use'-command on it. While holding the weapon, no other weapon can be selected. The minigun has to be dropped first. Uses ammo_556.
Related control variables ('CVars'):
- sk_556_bullet# (Default: 15, 15, 25)
- Skill CVar for minigun damage per bullet.