A Rocket-Propelled Grenade (RPG) launcher. Primary fire fires a rocket, of which only one can be loaded at a time. Secondary fire toggles rocket laser guide on/off. You can carry 5 rockets as backpack ammunition. Underwater, the rocket will lose speed until, eventually, standing still. Rocket can fly into water without detonating, but not out of it. Uses ammo_rpgclip.
Related control variables ('CVars'):
- sk_plr_rpg# (Default: 150, 150, 180)
- Skill CVar for rocket explosion damage. Explosion damage values greater than 200 are known to ocassionally cause damage to apply even through walls.